Adaptive HLS live stream stops on iOS
I'm trying to get adaptive streaming working using an M3U8 manifest file. Our stream comes from a Wowza server. Here's a test page:
This is working fine in Flash mode but when I play the video on iOS it plays for a while then stops, showing an iOS "Could not load movie" error.
My M3U8 manifest file links directly to the chunklist.m3u8 files on our Wowza server, as your colleague Andrew suggested in the conversation here:
Can you suggest what the problem might be? Could it be due to inconsistent stream chunk lengths?