I have an issue with JWPlayer freezing intermittently and I am trying to understand why. The only answer I have seen is that it's an issue with bitrate but that doesn't explain the issue. I am wrapping H264 as RTP and sending to a Wowza server.
After the stream freezes, I can hit the pause button and then play and it will continue for a period of time before it freezes again.
I am trying to debug my RTP sending process so I am trying to understand what real conditions can cause the player to freeze this way? For example, can a dropout cause it? A mismatched timestamp or sequence number? A skip in either of those? I would have to think the JWPlayer would be more robust to handle data dropouts/inconsistencies with UDP/networks, etc. Why wouldn't the player just pick back up with the next keyframe and valid data?